Modern Steel Construction - June 2021

Augmenting Productivity

Luke Faulkner 2021-05-07 07:09:24

Augmented reality (AR), enabled by technologies such as smart glasses, can overlay virtual structural models on top of real-world scenarios to help designers

Augmented reality is showing potential for increasing productivity when it comes to designing and building steel projects.

IT’S NO SECRET that the construction industry has a productivity problem.

There isn’t a singular root cause for this issue, though technology—or a lack thereof—is likely the largest factor.

The bespoke nature of design and construction projects, along with the fragmented nature of the construction industry, makes it particularly difficult to adopt new technologies at both large and small scales. Nevertheless, it’s absolutely critical for individual players in the industry to explore and attempt to leverage new technologies as they become available.

Technology as a term can encompass quite a lot and can be interpreted in many ways—and there are multiple opinions on how long something can be considered “new.” Here, we’ll discuss one of the more exciting, high-reward, and relatively newer technologies that can facilitate more efficient steel construction projects: augmented reality (AR) via smart glasses.

So what is AR? Is it like VR (virtual reality)? Somewhat. Where VR creates a simulated environment, AR combines elements of such an environment with the real world, typically overlaying a virtual object onto a real environment. It may sound exotic, but you’ve almost certainly seen it—particularly on Saturdays and Sundays if you ever happen to watch college or professional football—in the form of the yellow first-down line. Or perhaps you partook in the Pokemon Go phenomenon that was all the rage a few years back. And if AR can be used for entertainment purposes such as these, it’s not hard to imagine how a more sophisticated version could be useful in the structural steel industry.

Construction Applications

There are actually several opportunities for implementing AR in a steel project.

Visualization and field coordination are probably the simplest applications of AR and include overlays of work to be installed on top of work that’s already in place, as well as visualization of complex connections. There are a number of applications and programs that allow for visualization and coordination of 3D models both on-site and remotely.

builders visualize the physical relationship between various elements in a project.

Fit-up and layout work can also benefit from AR. Shop machinery performing these tasks can potentially be mated to smart glasses technology (more on that in a minute) so that layout work is transferred directly to a steel element rather than having to go through a more tedious marking process. AR hardware is also capable of measuring the physical area of an object like a steel member, though AISC is still investigating whether it is accurate enough for steel fabrication (stay tuned for updates).

Training. AR can also be used as a training mechanism for skilled labor students and employees (consider flight simulators, for example). For example, it can be used to simulate the operation of heavy equipment or tasks like welding, which is much more costly when using actual equipment. In addition, it allows the training to take place in a safe, controlled environment.

Safety. Finally, AR can also bring safety advantages to the field, especially when enabled by a library of data and images of unsafe conditions, helping to identify potential hazards in the field before they come to fruition.

AR Hardware

While the environment that AR creates is very, well, augmented, the hardware that brings it to life is very real and takes a few different forms:

Smart glasses/headsets, such as Microsoft HoloLens 2, Google’s Glass Enterprise Edition 2, Vuzix products, and others. While some, like HoloLens 2, are more immersive, similar to donning a mask, and functionally act as a computer on your head, others like, Google Glass Enterprise (not to be confused with the first edition, which was aimed at consumers), look more like traditional glasses and require connectivity to a computer. Pricing for AR headsets typically ranges anywhere from $500 to $4,000, with the low-end representing consumer-grade headsets with less functionality. At the other end of the spectrum is HoloLens 2, which retails for $3,500 or nearly $5,000 when coupled with Trimble’s XR10 hard hat via Trimble Connect. Autodesk also offers an AR app that links Revit with HoloLens 2.

Handheld devices. Basically, implementing AR technology on your smartphone or tablet—e.g., virtually seeing how new furniture might fit in a room or how new paint colors might look on walls.

Combination. There are AR headsets designed with a slot to hold your smartphone and create an AR or VR environment.

Heads-up display. This is probably most familiar to users in the form of dashboard information on a touch screen in a car, perhaps being used for navigation purposes.

Limitations of AR

As promising as AR is, it is still a relatively young technology, and there are limitations:

Accuracy. As with almost any application, the workflow is significantly easier when building widgets as opposed to one-off steel frames. AISC has partnered with the University of Wisconsin to demonstrate proof of concept for AR in the steel industry—i.e., to ensure that the hardware being used is capable of identifying steel beams and assemblies with sufficient fabrication- level accuracy to be of use (typically, accuracy within 1⁄16 in.) for purposes such as visualizing cuts, holes, or weld marks on a beam. This is largely governed by a headset’s ability to track and monitor eye movement to ensure that AR overlays remain in a constant position relative to any movement of the wearer. We’ll release more information on the findings of this partnership as they become available.

Wearable AR technology provides an immersive experience for workers in the field, linking overlay capabilities with 3D model software, goggles, and a hard hat. Trimble

Field view. Most currently available AR headsets have a field view in the range of 40° to 50° and some only 10° (a typical human peripheral vision is 170° to 180°).

Connectivity. While some smart glasses products are standalone and, again, include a computer within the device, others may need to be tethered to a computer or smartphone via WiFi, Bluetooth, or mobile networks such as 5G. This has obvious implications for more remote job sites or fabrication shops where access or bandwidth is a concern. These devices can be used offline, but without a connection there is no ability to collaborate.

Battery. Like many other pieces of technology, smart glasses and AR headsets are tied to their battery life. Depending on their use, some may have a battery life of two hours or less, while others might have a battery life of up to eight hours.

Safety. Most headsets aren’t explicitly designed to be used with hard hats (with the exception of Trimble’s XR10), which can make for clunky fits and a reduced field of vision.

Despite these issues, AR via smart glasses shows plenty of promise and is already seeing use on real-life projects— and this use will only increase. But it needs to be accurate enough to provide useful overlays and information. And while most current hardware is accurate enough to give a good picture of a 3D model BIM overlaid on an actual construction site, it’s not yet accurate enough to meet fabrication tolerances. But again, the aforementioned partnership between AISC and the University of Wisconsin is hoping to verify that hardware will be able to achieve steel fabrication shop-worthy tolerances.

So while it is currently suitable for “big picture” application in steel projects, know that AR is on its way to being useful when it comes to the more detailed aspects of a steel project as well. And when that happens, we will begin to see a dynamic productivity improvement when designing and constructing steel buildings and bridges.

Have you used AR in any capacity on a steel project? If so, let us know! Email me at faulkner@aisc.org.

Luke Faulkner

Luke Faulkner (faulkner@aisc.org) is AISC’s director of technology initiatives.

AISC’s Need for Speed initiative recognizes technologies and practices that make steel projects come together faster. Check out aisc.org/needforspeed for more.

©AISC. View All Articles.

Augmenting Productivity
https://lsc-pagepro.mydigitalpublication.com/article/Augmenting+Productivity/4028811/706928/article.html

Menu
  • MSC Site Home
  • Page View
  • Contents View
  • List of Advertisers
  • Search Digital Archive (2010-present)
  • Search PDF Archive (Pre-2010)
  • Advertising Information
  • Mange Print Subscriptions
  • Contact MSC
  • AISC Site Home

Issue List

March 2026

February 2026

January 2026

December 2025

November 2025

October 2025

September 2025

August 2025

July 2025

June 2025

May 2025

April 2025

March 2025

February 2025

January 2025

December 2024

November 2024

October 2024

September 2024

August 2024

July 2024

June 2024

May 2024

April 2024

March 2024

February 2024

January 2024

December 2023

November 2023

October 2023

September 2023

August 2023

July 2023

June 2023

May 2023

April 2023

March 2023

February 2023

January 2023

December 2022

November 2022

October 2022

September 2022

August 2022

July 2022

June 2022

May 2022

April 2022

March 2022

February 2022

January 2022

December 2021

November 2021

October 2021

September 2021

August 2021

July 2021

June 2021

May 2021

April 2021

March 2021

February 2021

January 2021

December 2020

November 2020

October 2020

September 2020

August 2020

July 2020

June 2020

May 2020

April 2020

March 2020

February 2020

January 2020

December 2019

November 2019

October 2019

September 2019

August 2019

July 2019

June 2019

May 2019

April 2019

NASCC: The Steel Conference

March 2019

February 2019

January 2019

December 2018

November 2018

October 2018

September 2018

August 2018

July 2018

June 2018

May 2018

April 2018

March 2018

February 2018

January 2018

December 2017

November 2017

October 2017

September 2017

August 2017

July 2017

June 2017

May 2017

April 2017

March 2017

February 2017

January 2017

December 2016

November 2016

October 2016

September 2016

August 2016

July 2016

June 2016

May 2016

April 2016

March 2016

February 2016

January 2016

December 2015

November 2015

October 2015

September 2015

August 2015

July 2015

June 2015

May 2015

April 2015

March 2015

February 2015

January 2015

December 2014

November 2014

October 2014

September 2014

August 2014

July 2014

June 2014

May 2014

April 2014

March 2014

February 2014

January 2014

December 2013

November 2013

October 2013

September 2013

August 2013

July 2013

June 2013

May 2013

April 2013

March 2013

February 2013

January 2013

December 2012

November 2012

October 2012

September 2012

August 2012

July 2012

June 2012

May 2012

April 2012

March 2012

February 2012

January 2012

December 2011/NASCC

December 2011

November 2011

October 2011

September 2011

August 2011

July 2011

June 2011

May 2011

April 2011

March 2011

February 2011

January 2011

December 2010

November 2010

October 2010

September 2010

August 2010

July 2010

June 2010

May 2010

April 2010

March 2010

February 2010

January 2010


Library